

Mods: These are modifications to an inherited PrimalGameData they are potentially stackable, though if you of course change fundamental things in your PrimalGameData, then you may need to note that your mod should be required to be a “Base” mod (i.e. Maps can also not alter any existing shipped media, so any new or modified media needs to be duplicated into the Mod\MapName folder for your Map.


Technically your map can also override the PrimalGameData for new functionality (that’s an option in the World Settings), but note that using ANY mod will forcefully override the map’s choice of PrimalGameData. The user can only choose one Map to play on, and combine his choice of Map with any Mods. Maps: These are listed in the Maps section of the Host Game menu. So let’s move on to discussing how Total Conversions, Mods, and Maps all relate to each other now! As you see in the Cook & Upload dialog, you now have 3 Cooking options, which determines the kind of Content you’re going to be posting on Steam Workshop and how your Content will function. You could release modifications to SotF as your own Total Conversion if you want to just edit everything directly, or you could inherit from the SotF GameData and classes, and cook a Mod (or a Map!) for SotF just like you would for the regular game. And the various other gameplay Blueprints you already know of. You can edit those to tweak much of the SotF game functionality, and of course TheIsland itself. That’s the SotF content (specifically anything changed above 200.5), and you can cook that as a Total Conversion, or cook a Mod from it, or cook new Maps to use with it!Īnd for SotF, the new Game Mode and Game State Blueprints are:īlueprint’/Game/PrimalEarth/CoreBlueprints/Sotf/Sotf_GameMode.Sotf_GameMode’īlueprint’/Game/PrimalEarth/CoreBlueprints/Sotf/Sotf_GameState.Sotf_GameState’ Note: Ok now for real this time: The v200.5 ARK Dev Kit is at last posted to the Epic Launcher! You can update thru thereįurthermore, if you want to make a Total Conversion derived from ‘Survival of the Fittest’, or a Mod for ‘Survival of the Fittest’, extract this Content onto your ARK Dev Kit AFTER you update to v200.5 from the Epic Launcher: Note: The “Survival of the Fittest” Content is now fixed! If you wish to create a SotF-derived Total Conversion or Mod, just download it here and extract over your ARK Dev Kit directory to replace the base game content with SotF content:
